Which order to join gw2




















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This topic contains spoilers - you can click, tap, or highlight to reveal them. Boards Guild Wars 2 Which Order to join? User Info: NatsuSama. User Info: Xiahou Mao. The Order of Whispers can be pretty entertaining, though people who are expecting serious and professional spy stories might be disappointed. That said, there are no real 'benefits' to your choice. The main thing will be that choosing an order will open up that order's armour to your character to buy for its appearance, so if there's an armour type that you think would look good on you, you can join that order to get it.

With the game's new wardrobe system, if you have three characters who join each order you can get any order's armour on any character, so even that's not a pressing concern anymore. So you should probably just pick based on what you think your character would like most.

Straightforward smashing of evil, subterfuge and shenanigans, or the pursuit of knowledge? User Info: Thalandor Your Order only impacts the middle section of your personal story. Any other impact is minor and subtle, none of which would directly impact a Mesmer. You eventually get access to shops that sells unique sets of weapons and armor. Obviously, Vigil is most convenient in that regard in the current state of the game. Personally, I enjoyed the Whispers story more than the others, but not really enough that I would recommend it over other factors.

User Info: Duke Darkwood. Once you pass the right story quest to be able to use the Fort Trinity gates, you can use them from any order HQ, regardless of your own order. This was not originally the case, but was implemented several months ago. The choice of Order can be approached from a story perspective, or a reward perspective. In terms of reward, it's the order-specific weapons and armors.

Due to the almighty Wardrobe, people with enough alts to join all three orders in all three weight classes will end up being able to unlock them all - but that can take a goodly amount of time and coin.

From a story perspective, each order has its own ideals and its own approach to the threat of the Dragons.

The Vigil 's ideology is summed up by their motto - "Some must fight, so that all may be free" - and is directly military in both its organization and its approach to, well, anything. Their approach to the Elder Dragons is equally direct, but with an insistence that Tyria, as a whole, must be united to face this threat. The Vigil was founded by someone who witnessed an Elder Dragon's attack, and knows it is an enemy none can face alone.

The Durmand Priory is essentially a colossal library. Or did they all suck? If so, why? I like exploration, treasure-hunting and experimental weapons. The Sanguinary Blade chapter was a perfect mix of all three. Yeah it's weird that wasn't an option. I mean, the orders come together at the end anyway, and save for a few story missions, the choice doesn't really matter much. You always end up being the Commander and forming Dragon's watch.

So why would it matter if you didn't join any order, right? That would require another path though, and probably references to it down the line so they probably did it to familiarize the players with the lore i guess. I don't have a favourite, but I don't think they are bad. All of them have their good and bad moments. The aesthetic of the Priory, plus the idea of being able to explore vast underground libraries and read a book by torchlight on top of a snowy mountain?

That sounds like a hell of a great day. For starters, which is to some extent shown in every race's version of the Orders, their portrayal as the usual trinity of Strength, Agility, and Intelligence attributes is complete ridiculous, because if the Vigil were all Strength, as how they're shown in most of their proposed strategies to solving the quests and WARMASTER Efut , there would be no Vigil in a week. If the Priory were all Intelligence, they would push for some sort of accord with the rest of the world at every chance they would get, not oppose it for no reason whatsoever, and if Whispers were all Agility, they would be a circus, not an organization of spies, because what's the point of a blade if it's never drawn?

Now, an argument can be made that I came up with three arbitrary distinctions, debunked them, and thus I'm at square zero with only my keyboard's longevity shortened of a few strokes. The Orders and their stories suck, because they're illogically hindered solely for the sake of all of them being the same, just like tunneling a single attribute would look.

Which is an astonishing shame, since Sieran, Tybalt, and Forgal have distinct personalities, their own worries, their defining edges, but they're immediately thrown to hell. Let's break the stories down: Level 30 is all about introducing the Orders; Priory think problems through, Whispers slice problems' throats, and Vigil throw people at the problem 'till either one runs out. No consequences for the choices Priory thinking too long, or overthinking things, resulting in lives lost, perhaps?

Plus, the different races' agents have completely different presentation, even within the same order, which on one side makes characters different, but, considering they're representing their Orders to a promising new recruit, they all shine a completely different light on their orders, e. Level 40 brings in the partner-in-Ordered-crime, quite beautifully showing each of their personalities, their ways of solving problems, and touching on their fears and disappointments as well.

I would personally never have picked Vigil voluntarily, the first time going for them only after finding out about the achievements tied to the Order, and still having the head-canon of "Vyx is just a Whispers agent in disguise, not real Vigil", having her take the "wtf" choices solely for aforementioned achievs - Vigil, disregarding Laranthir at the start of HoT, supporting Joko in Amnoon Forgal is magnificent.

Almorra is brilliant. All hidden behind "Me Vigil, Me Smash" attitude from the previous introduction. The story itself revolves around a bit of a too personal matter at first glance, but it goes to show that the Vigil don't blindly charge at everything with "dragon" on their nameplate. The treaty looks irrelevant, the Vigil was formed to fight dragons, not politics, right?

But the ramifications of humans trying to murder charrs like in the good ol' times would hurt Tyria much more than possibly even Zhaitan, and Almorra's beyond petty revenge for the sake of revenge. She fights for a world where people like she don't need to exist. And that's abysmally far from the Vigil drawn 10 levels before. But then the atrocity of Claw Island at level 60 rolls in. Who - WHO - thought that was a good idea? I assume somebody must've read the story script, and then somebody else must've coded the things around, and then somebody must've voice-acted it.

And through all that, it got a green light? I can see why Tybalt would kill himself like that. He was broken because of his backstory, afraid since then 'till the player joins the order, and such people either have time to recuperate, or something like this happens. A heroic death.

He could've booby-trapped himself or manually detonated all of his engineering gear to wipe out half of the currently present Risen army. But Forgal? Kekt would make more sense at that point, and that's saying something, considering he wasn't even there.

Gixx : I see you're not letting rationality get in the way of your ignorance, Almorra. How predictable. Almorra : Who are you calling ignorant, you twitchy little bookworm? Halvora : Wonderful. I see we're off to a running start. The Order of Whispers needs allies, not infants. This exchange is utter trash, devolving all of the Orders' masterminds into a "shootout" between two kindergarten mafia families. One could consider the Pact a continuation of the Order stories, because the plot going forward doesn't exactly make them work together logically, it simply puts the three color palettes together regardless of the mission, because apparently the entire idea of the Personal Story arc was "Friendship Is Magic", and as such everything bad that can be said about it will invariably include criticism of the Orders as well - you know, some questionable writing and voice acting, friendly fire only when a character needs to die, all character models except that old grandma one look at most 40, COMMANDER, A WORD; the classics.

TL;DR : The Orders sucked because they were made to be different, while being precisely the same, to the point that even their only distinctive characteristic - the mentors - were tossed into the same inglorious hole of oblivion.

Perhaps the writers were just totally clueless at the time, perhaps they were already afraid of not giving every single player the same toy, I've no idea, moar dataz always welcome, but from the artistic standpoint it was simply bad. And, since it's the official forums and we don't want to hurt anybody's fragile feelings, I do need to point out that I haven't said a single thing about the rest of the story.

The Personal Story is really bad. Not completely, but really bad. Everything beyond it is leaps and bounds in quality - writing, overall voice acting, story consistency Again, not perfect, but way beyond the core experience.

ANet is artistically growing with each release, and said growth is vividly illustrated exactly through the Living hi Story format Tyria's been made into. You can choose to join the Order of Whispers at level 30 through your personal story. There is also a set of armor specific to the Order that you can purchase at level 80 from Armor Requisitioner Betje in the Chantry of Secrets. Logan needs a favor. My StoryEdit The story is split into eight chapters. The story as a whole must be played through in order, and no part of the story can be replayed.

Chapters are unlocked every 10 levels, starting on level Vigil armor can be purchased from Crusader Eira in the Vigil Keep. Vigil weapons can be purchased from Tactician Luzii in the Vigil Keep.

Your Order only impacts the middle section of your personal story.



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